![]() Despite the small amount of time night-vision is capable of being activated for, the wearer is capable of spotting enemies and obstacles in an environment where normal soldiers or humans would be completely blind, such a darkness and intense smoke or fog. The power allocation for night-vision is small, being able to produce increased light for less than a minute. Unfortunately, this is one of the only parts of the Nanosuit that is not extremely developed by Crynet, the visor mode can still be blinded by bright light, and even automatic gunfire can white out the visor. The visor of the Nanosuit is capable of heightening received light, acting as night-vision goggles. The Nanosuit incorporates its own communications equipment, allowing for hands-free voice and/or video communications over a wide range of frequencies. Rapid movement, melee strikes, or firing a weapon will rapidly drain the Nanosuit's energy reserves when cloaked. Additionally, this mode also increases the users speed slightly, but not as much as Speed Mode does. There is, however, a slight distortion which can be noticed by the human eye (Particularly when the suit is in motion). During this time, the wearer is enveloped within a clear "shimmer" as light is bent around the wearer causing invisibility. When Cloak Mode is activated, the Nanosuit alters its outer surface through the use of a crystalline generation, capable of fully absorbing or bending incoming wave spectrums such as visible light, radiowaves (Radar), Infrared (Thermal Imaging), and possibly microwaves or others, to render itself completely invisible to the human eye and most surveillance equipment. As long as the user is not sprinting, suit energy reserves will ultimately reach 100%. When in Speed mode, only the "sprint" function and melee attacks deplete the energy reserves of the Nanosuit. The increased dexterity of Speed Mode also allows the user to prepare heavy weapons and (Depending on the firearm) reload at an increased speed, in addition to this Nanosuit users in Speed Mode will also aim down their sights faster. The power of the suit's "hydro-thrusters" is also increased while in Speed Mode, and thus the user will still move at an increased rate even while underwater or in zero-gravity environments. When in this mode, the suit injects nano-bots, which enter the wearer's bloodstream and hyper-accelerate the bloodflow throughout the body, and supply more oxygen to the brain and muscle tissue. Speed Mode enhances the user's movement speed, allowing for a faster jogging speed or a super human sprint. It should be noted that in Strength mode fall damage upon the user is also reduced, however the damage is directed onto the user's physical integrity not absorbed by the armor itself. Melee attacks (Punches, grabs, throwing, and tackling) inflict lethal damage, the wearer becomes able to perform a "high-jump" (effectively tripling their jump height), recoil is reduced for all weapons, and weapons have less sway while aiming. This causes the muscle cells of the wearer to become enlarged and therefore the tightening of the muscle fibres in the body (as seen from the trailers of Crysis and Crysis 2). ![]() When activated, the CryFibril muscles tighten and inject a cocktail of performance-enhancing narcotics that are readily absorbed into the blood stream through the wearers' skin. Strength Mode enhances the user's physical strength to super human levels. When not under any external threat, the energy reserves of the suit will eventually regenerate to 100%. In Armor mode, the energy supply of the Nanosuit only depletes in the process of resisting against incoming fire or the effects of other hazards to biological life that face the player. While the Nanosuit is in a constant regenerative-state, Armor mode enables quicker tissue regeneration than other modes. The Nanosuit can switch between one of four modes: Armor, Strength, Speed and Cloak.Īrmor mode diverts the energy supply of the Nanosuit into absorbing the kinetic energy of incoming projectiles and other damaging forces, such as hazardous levels of heat, radiation and energy blasts, effectively making the user temporarily invulnerable to true physiological damage and thus withstanding impacts which would normally be lethal.
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